camera
The camera. Its children's numbers are read and set by their ids: camera.vignette.density, camera.blur.amount. The theme's colours are theme.water.r and the like.
camera.x
Where the camera looks, from left to right (its path in the level decides: a script can read it).
camera.y
Where the camera looks, from top to bottom.
camera.zoom
The camera's zoom: 1 as the level has it, 2 twice as close.
camera.roll
How far the camera is turned, in degrees.
camera.water
How fast the water flows: 1 as always, 0 still.
camera:effect
camera:effect(kind, strength?, seconds?)A hit on the screen that fades out: "pulse", "shake", "blur", "rgb" or "flash".
camera:tween
camera:tween(properties, seconds?, ease?, direction?)Glides the camera's numbers to new values: camera:tween({zoom = 1.5}, 2).