A thing
An object, a piece of floor, a text or a group. Besides what is listed here, every number its rows show in the editor can be read and set by its id: thing.alpha, thing.color.r, thing.blur.amount, thing.particles.rate.
thing.name
The thing's name.
thing.kind
"object", "floor", "text" or "group".
thing.type
An object's type: "block", "saw", "spike" or "deco" (for the others, the same as kind).
thing.exists
Is the thing still there? (False once it was destroyed, or its time was up.)
thing.x
Where its left edge is, in tiles, as its row in the editor shows it (a text: where it is anchored). Set it to move the thing. Its middle is thing.centerX.
thing.y
Where its top edge is, in tiles (down is more). Its middle is thing.centerY.
thing.width
How wide it is, in tiles (the same as thing.w).
thing.height
How tall it is, in tiles (the same as thing.h).
thing.rotation
How far it is turned, in degrees.
thing.alpha
How solid it looks: 1 fully, 0 not at all.
thing.visible
Does it show? Set it to false and the thing sinks away and can't be touched; to true and it pops back.
thing.text
A text's words. Set it to change what the text says.
thing.touching
Is the cube touching it right now?
thing.touched
An event that happens when the cube starts to touch it.
thing.untouched
An event that happens when the cube stops touching it.
thing.centerX
Where its middle really is right now, from left to right: with its keys, its group and whatever moves it.
thing.centerY
Where its middle really is right now, from top to bottom.
thing:tween
thing:tween(properties, seconds?, ease?, direction?)Glides its numbers to new values: door:tween({y = 4}, 1). The same as tween(thing, ...).
thing:clone
thing:clone()A copy of the thing, made now: a thing of its own, with the same name.
thing:destroy
thing:destroy()The thing goes, for the rest of the run.
thing:get
thing:get(property)One of its numbers by its id, as a level file has it: thing:get("blur.amount").
thing:set
thing:set(property, value)Sets one of its numbers by its id: thing:set("color.r", 255).
thing:addChild
thing:addChild(kind, properties?)Puts a child on it: "follow", "lookat", "blur", "opacity", "proximity", "nohitbox", "gradient", "particles" or "image". properties: the child's numbers, as in {amount = 0.5}.
thing:removeChild
thing:removeChild(kind)Takes a child of that kind off it.
thing:hasChild
thing:hasChild(kind)Does it have a child of that kind?