pixel
What a shader's function is given about the pixel it is working out. (Call that value pixel, and the editor shows these as you type.)
pixel.at
Where the pixel is on the screen: x from 0 (its left edge) to 1 (its right edge), y from 0 (its top) to 1 (its bottom).
pixel.screen
pixel.screen(place)The picture's colour at a place: 4 parts, r, g, b and a. pixel.screen(pixel.at) is the pixel as it is.
pixel.time
Seconds since the level began.
pixel.beat
The beat the level is at.
pixel.size
The screen's size in units, x and y. It is always 1080 units tall, so pixel.at * pixel.size is the pixel's place in units.